Double Medic Uber

Another great post spotted on the Steam forums after the earlier one yesterday on how critical shots work.

Walking Target described an interesting tactic using two medics to achieve a 20 second uber rush.

Seen this yet? Two medics work together and charge up to 100%, then both charge in bonesawing. First one ubers for 10 seconds while the other attacks and then when that runs out, second one pops theirs and their partner does the same. 20 straight seconds of charging melee uber.

Could work pretty well for charging a defense turtled behind a bunch of sentry turrets. Although they can’t do as much damage, the medics would be able to move faster and probably achieve more than a slow moving, knock back prone, ubered heavy in some cases. If they manage to take out any engineers repairing the turrets, its all downhill from there for the defenders. Sentries don’t have that much health without an engineer backing them up, and 20 seconds is a LONG time to hack into them.

Would be interesting to see in practice. Gotta give this a try.

double ubered medics (small size)

madlep on November 19th 2007 in medic, tactics, team fortress 2

Stumble it!

7 Responses to “Double Medic Uber”

  1. Xantheus responded on 19 Nov 2007 at 12:31 am #

    I find that there is too much downtime in the slowness of a heavy and the reloading of a heavy. The real uber-class for a medic to side with is the Pyre.

  2. madlep responded on 19 Nov 2007 at 12:33 am #

    Yup. Totally agree there. When I’m playing medic and I’ve got uber ready to go, pyro is always my first choice.

  3. Wormbrain responded on 19 Nov 2007 at 6:51 am #

    Not many people are aware of this but if you are a medic and you activate your uber, you can pause the uber indefinitely by switching your weapon.
    Switch back to your healing gun at any time to resume the uber.

    Did your heavy die just as you ubered? Pause the uber! Go find another teammate and uber on!

  4. Zarathustra responded on 19 Nov 2007 at 7:05 am #

    I like to switch off my Uber to cause a bit of confusion.

    Run in, use half the Uber then switch it off for a second. Everyone who ran away when they saw us Light Up will come rushing back in for the kill. Switch the Uber back on and take ‘em down.

  5. madlep responded on 19 Nov 2007 at 7:24 am #

    Yeah, switching to turn off uber is a good trick. Never used it much - but turning it off to trick the enemy into thinking its safe again is a good one.

  6. Rasta_worm responded on 22 Nov 2007 at 9:30 am #

    Maybe it’s just me, but whenever I’m ubercharged (or ubercharges someone else) I still get shot at by the sentrys, pushing me away from them. Sometimes i’m even blasted of, landing out of range from the medic ubercharging me (or the person that i’m ubercharging…).
    Due to this, I can’t imagine that this dual-medic-trick will be very effective against a turret farm :/

  7. madlep responded on 22 Nov 2007 at 9:53 am #

    A good medic should actually run ahead when they are ubercharging you.

    I know exactly what you mean. If you’re a slow moving class like a soldier or heavy, its impossible to charge directly at the sentries, and you’ll get pushed back.

    The medic is faster moving, and the sentries will lock onto whatever target is closer. So if the medic charges ahead of their uber partner and takes the brunt of the sentry fire, then the guy getting uber is much more able to get in close and do some damage.

    A lot of medics seem to miss that though. Probably cause they’re so used to staying behind and out of the line of fire - which you don’t need to do when you’re ubering it up.

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