Support Classes (and why you’re not one)
A while ago on this site, there was an article about the Pyro and its personal role compared to the other classes, when it wasn’t talking about why you shouldn’t play a W+M1 Pyro. In it, there was a line that made me stop and think.
Personally, I’d say the Pyro is a support class, far more so than the Spy (offence), Sniper (long range defence) and perhaps even the Medic (the most effective offensive action in the game is surely an übercharge).
While I didn’t necessarily agree with the points in the article it did bring up an interesting point. What does make a support character? Why are Spies, Snipers, and Medics support characters while Pyros and Engineers aren’t?
Let’s look at three basic ideas of support: Firstly, assisting directly by aiding someone- that is, helping them to do something or making it easier for them to do, secondly supporting by laying down a framework to make everyone else’s life easier, and lastly supporting by keeping people at their best and most useful.
Assisting directly by aiding someone
And how will I magically quantify this quality? Well, TF2’s stats seem to be a good starting point.
What’s this you say? Stats, explaining what a support class is? Well, I think we can agree that assists are, in general, caused by supporting or supplementing someone else’s efforts to kill someone, whereas killing people unassisted shows a less supportive style.

Right off the bat, we get the obvious ones- Spies, masters of the one hit kill, don’t seem to be helping out much. And Medics, masters of leeching assists off of people by healing them, are right at the top. But what’s more interesting is the second one. While two of our “support” characters are right at the bottom, the Pyro is a strong second, even if he is outstripped by the medic.
However, let’s remember something- Assists are KILL assists. However, what are Spies most likely to assist in getting rid of? Sentries. A sap followed by a Soldier coming in can ruin the best of Engineers, although it’s a tragically underused strategy- and if you assist in a destruction, hlstatsX doesn’t call it an assist, it calls it a destruction.
So let’s look at our candidates right now: Our support classes we started off with- Medic, Sniper, Spy- and our possible candidates- Engineer and Pyro.
Medic: This is the Medic’s strongest case for being a support character- he’s all about helping people out with their tasks.
Pyro: Strong suit for the Pyro too, setting people on fire weakens them and helps out your team mates.
Spy: Low on assists, but the idea of helping to destroy a sentry makes them at least okay in this area.
Engineer: Almost as bad as the Sniper here- low on assists.
Sniper: Sniper’s got nothing here. Low on assists, and no destruction assists like a Spy.
Laying Down A Framework
Here we come into issue that made me put Engineer on my prospective list-the idea of supporting by making the environment more friendly. This is part of the reason why people run back to “controlled” territory- not just because of the lack of enemies and glut of allies, but because there’s a base of dispensers and sentries set up to give you a safe place to recover.
And that is the support that Engineers lend to people- they set VERY clear lines of battle by setting up bases that require a concentrated push to break. This means that other classes not only have somewhere to go to recover, but with teleporters and sentries stopping people from coming back, it means they can basically ignore everything between the Engineer base and your spawn, making it easier to push ahead without worrying about your back.
This, incidentally, is also something that Engineers can claim as something only they do- no other class moves people to front lines faster or makes more solid bases, so that’s a free point in their favour.
Keeping People At Their Best
Okay, okay, everyone and their dog sees where THIS is going.

Medics do rather have a lock on this one, because murderous tendencies aside, keeping people at their best is their job. Healing you just helps you kill things and survive, and an ubercharge will, of course, make you a killing machine. Engineers do get some credit here for giving people ammo and health, but Medics sweep this.
Bonus Round!
It appears obvious from the above that the three support classes look like Medic, Pyro, Engineer. But there’s one more factor to be considered- what HAS to support? What can’t fight for itself in a one on one, and has to just try and keep the enemy down? Here is where we see why Spies and Snipers are support classes- they don’t fight on fair ground, but they might just save your team.
In Conclusion
Medics are a support class. They keep everyone happy and healthy, and help people out when they’re injured or fighting. But while Pyros do assist in damage, they don’t play with other people- their fire is just a coincidental effect that gets assists not from helping but from leaving damage laying around. And while Engineers make nice little bases, they are more focused on defence than support. But Spies and Snipers? They may not play along with you, but they support your team, and in the end, that’s why they’re support classes.






























