Players you dont want on your Team Fortress 2 team - The Team Stacking Singularity Collective Entity

So it was another Saturday night that I sat down to play some Team Fortress 2. I dunno what it is about the weekends, but the morons come out of the woodwork more than any other day. Last time I was ranting against drunken idiots on voice comms. This time I’m pissed about something that screws up my evening’s gaming even more - the dreaded team stack of doom.

Now I know that I’m an old boring sod with no time for organised clan play. So I’m pretty much sentenced to public server games. Because of this, I rarely expect the quality of gameplay to be stellar. You get a mix of teams. Some days you get steam rollered, other days your guys go on a rampage getting critical hit after critical hit, other days you have a good tight game. Those are the best. My ideal game has both teams neck and neck the whole way, pushing each way, attacking and counter-flanking. This goes all the way to the end - then my team wins by a fraction (ok, I’ll accept losing by a fraction over a steam roller game as well).

thats me on the bottomAt least normally I like to think that a bad game is a factor of random chance. Its to do with the fluctuations of the tides and the interplay between vibrations of particles at a quantum level (yeah, I know people try to get on the winning team when they join, but bear with me). So it royally pisses me off when I see one side deliberately full of clan players from the same clan owning all in their path and capping out levels in less than a minute and spamming LOL PWNED in the console.

The obvious thing is to just change servers when this happens - but here is the problem with weekends, every populated server within 100ms ping had a clan stacked up on one side.

I’m not some kind of irrational stack hater: Stackable furniture is great; I’m kinda ok with haystacks; and I use stacks in a computer science sense most days one way or another. HOWEVER. There is no place for the evil team stack described here.

I tried to play their game for a while. I’d look for the stackers and try to join their side. This isn’t as easy as it sounds. Places on the stacked side are full, and players on the other team are constantly coming and going. So its hard to sneak into a spot. Plus I just felt dirty. I’d get on a team that won round after round without resistance, and I had to put up with the 13 year old shrieking from the stackers on voice comms when they won - which was every 30 seconds or so. Plus, even when you’re winning it just gets boring after a while.

The other side to that coin is that some stacking clans just suck. If you do manage to do the nasty and sneak onto a stacked team, its likely that you only got on cause that clan sucks no one wants to play on their team anyway. Yes, that happened to me as well.

Just as I was hitting rock bottom, and contemplating playing through portal (again) to relieve the frustration, I stumbled across The Older Gamers Australian Team Fortress 2 server. I nervously clicked on the server info and was dismayed to see 10 TOG players on the server. “Oh great another server and they’re all going to be stacked on one side again!” I thought. Not so. The TOG players were a shining example of perfect symmetry, balance, and harmony with nature. A model citizen in the desolate fog of the depravity and despair that are a hundress other stacked servers. I stayed on there and had a couple of good games.

TOG and their beautiful symmetry

So this is a big thumbs up to the TOG guys. They’ve got a nicely run server in a dark stormy night of blatant clan stacking. I know where I’m going back to.

UPDATE 15 Nov 2007

They’ve finally pushed me over the edge into OCD behaviour. So I’ve started collecting screenshots of blatant stacking, and have put up a permanent clan stackers hall of shame page.

9 Comments »

madlep on November 13th 2007 in team fortress 2

I HATE How Catchy The Portal Song Is

I’ve basically had “Still Alive” on continuous loop on iTunes for the past week after realising you could extract it as an MP3.

I’m getting so sick of it, but I just can’t stop playing it one… more… time…

We do what me must
because we can.

3 Comments »

madlep on November 12th 2007 in portal

More TF2 Finc Style!!! - funny video

After their first video I posted the other day, The finc guys are back with more random hilarity.

Personal favourite is the bit where both teams full of demomen explode all their stickies at the same time on a packed control point. The Southpark ending cracked me up as well.

Nice work lads. Keep up the spam :D

1 Comment »

madlep on November 9th 2007 in community, team fortress 2, videos

Portal Speed Run In 18 Minutes

This is messed up. Portal took me 3 hours in two sittings. This guy did the whole thing in 18 minutes.

Not the usual Team Fortress 2 stuff we do on this site, but cool all the same.

1 Comment »

madlep on November 9th 2007 in portal, videos

Team Fortress 2 Update

The Valve guys have pushed another update out. Nothing major by the look of it, just a few bug and exploit fixes. Who knows though, maybe they managed to unofficially un-nerf the pyro that they “didn’t” officially change a couple of patches back. I hate the bendy flame.

Team Fortress 2 Update Released

November 7, 2007, 5:52 pm - Alfred Reynolds


Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Improved paged pool memory tracking
  • Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn’t
  • Fixed Medic’s uber-charge stats tracking
  • Fixed a bug in scoring Engineer building destruction
  • Engineers no longer earn points for using their own teleporters
  • Freezepanel hud improvements now trigger on usage of the “jpeg” command
  • Fixed Spies exploit enabling them to attack while disguising, without losing disguise
  • Fixed Spies being able to attach sappers through thin walls
  • Fixed several melee weapon switching exploits
  • Fixed exploit that allowed players to teleport with the intelligence
  • Fixed a client crash related to MP3 playing
  • Improved client handling of stats when a connection couldn’t be made to the stat servers. Fixes several cases of stat loss

No Comments »

madlep on November 9th 2007 in patch, team fortress 2

Control Point podcast episode 3 out

The Dead Workers guys have released episode 3 of their Team Fortress 2 podcast Control Point.

Sentry going up! And so is episode 3! It’s up and live, so listen and give us some feed back. The main discussion today revolves around the engineer class. The unsung hero that has stopped so many flag runs that you have no clue about.

Topics Include:

Download - Episode 03 (75:45)

1 Comment »

madlep on November 8th 2007 in community, team fortress 2

How to stay alive longer than one minute

Chobbomuffin, ShanDogs, and I were having one of our usual bitch sessions yesterday about the quantity and (lack of) quality of new players on our servers. Personally, I don’t have a problem with newbies, and I encourage them to join in and give it a go - as long as they’re on the other team. The problem is, usually they aren’t. There is some freak rule of statistical probability that says the first time someone installs Team Fortress 2 and boots it up - they will be on my team. Kinda like how there is some law of nature that the probability of dropped toast landing buttered side up is proportional to whether you are over carpet or kitchen tiles, or that the rambling drunk guy on the train at night will sit down next to you and try to start up a conversation.

ShanDogs suggested that the best use of the immense media power I wield through this site would be to drop a few tips to bright eyed newbies to try and help them lift their game a little. We’ll start with the simple aim of increasing their life expectancy to one minute.

Just spawn as Soldier

tf2_soldier.jpgSeriously, if there is a no brainer class to play - its the soldier. If you don’t know what you’re doing, and you’ve played any shooter released since 1996 (notably anything to do with Quake or Unreal Tournament or the 100 clones of them), then the soldier should be nicely familiar. The solider is a good one to get comfortable with, because if you don’t know what you’re doing, just go soldier and charge up the front. Who knows, maybe you’ll get a lucky critical rocket or two and do some good.

Now don’t go getting your hopes up that the soldier is the glory class killing machine that all the pros play - its not (hint: demoman or spy). The soldier is cannon fodder. They are the anonymous meat shields up the front, soaking up damage and pushing back the enemy so the guys who really know what they’re doing (hint: demoman or spy) can move in and really do some damage.

OK, so you probably won’t last a minute with that bit of advice. But at least you’re helping your team. Think Normandy Beach. The doors on the boats opened, dozens of guys charge out, most of them drop dead after a few seconds. Not great if you’re those guys, but France hasn’t been run by the Nazis for a good 60 years, so the whole thing worked out pretty well in the end. You get to go down in a blaze of glory, and even do a few dramatic battle-charge-screams if you can mash the voice menu keys quick enough. All you need is a stylised beige slow-mo death sequence backed by a dramatic orchestral score and you’d fit right in as an extra in a Hollywood war epic (if you ignore your lack of buffed physique).

Don’t go demoman or spy

After dropping some unsubtle hints in the last piece of advice, you may be thinking that to own it up big time, you need to play the class the pros play. No.

Let me tell you about skiing. Skiing, not unlike Team Fortress 2, has a learning curve that may be off putting to the beginner. The needs of a newbie skiier are far different to an advanced skiier. Newbie skiiers need skis that are forgiving, easy to handle, and somewhat imprecise - which is fine. That is what they need. Advanced skiiers on the other hand, have equipment that is far more finely tuned, and will spank you in the ass if you screw up - but if you know what you’re doing, you can handle it to get the best performance from it.

In Team Fortress 2 terms - the soldier is the newbie snow-plough-4-life skis, and the spy and demoman are the hardcore pro racing skis.

Demoman/Spy
proskiier.jpg
Soldier
kidskiier.jpg



Now in skiing, if a pro picks up the newbie skis, they can still ski. They just might not be as elegant or efficient than if they had something more suitable to their level. However, if the newbie puts on the pro gear, the results are not pleasant. They won’t be able to control them, and will generally fall over their face before they can form their first snow-plough turn - usually to the amusement of the more advanced skiiers on the chairlift above them.

This is exactly the same as Team Fortress 2. A good player playing the soldier relies on spam and lucky critical shots the same as a newbie. They might be a bit more polished, but overall, they’re doing the same things. BUT. If a newbie tries to play one of the trickier classes, they’re probably going to cake it before they’ve made it across the map.

So, the first time you boot up after downloading the Orange Box, leave the trickier classes for a few games first. Your team mates will appreciate it.

Before all you soldier lovers send me (more) hate mail, just take a moment to think about it and realise I’m right.

Wait for the rest of your team

The number one killer of new TF2 players is solo charging (obesity and sugar dependency come 2nd and 3rd - get out and do some exercise if you’ve been playing all day. Please). This game is designed to be played as a team (hint: the word Team is in the title - a lot of people seem to miss that one). If you charge the enemy position alone, you will get slaughtered. Simple. Some classes last a little longer than others, but the outcome is inevitable.

Alone, you are a sitting duck. To really make any progress on any of the game modes, you need to group up and move and attack (or defend) together. Part of the game design is that it is very difficult for a solo player to “own it up” and make a difference alone. If you don’t like that, go back to Counter Strike. A co-ordinated team however, can tear a new one over a less organised team.

To add salt into the wound while you are watching the respawn timer, you should realise YOU DIDN’T ACCOMPLISH ANYTHING EVEN IF YOU DID KILL HALF THEIR TEAM. OK, maybe you got a few personal points on the board, and you enlarged your e-manhood a little. But they’ll respawn just as fast as you do. That turret you managed to one-man kill? It’ll be rebuilt by the time anyone notices it was gone if no-one was behind you to capitalise on its absence.

This isn’t your daddy’s deathmatch

One of the funniest things in Team Fortress 2, aside from watching a pyro trying to take on a soldier and getting their backside handed to them, is watching a pyro log onto any of the major game forums and starting a thread bitching about how Valve needs to alter the game balance so pyros can duel soldiers on an even footing

What is this? Quake or something?

quake_marine.jpg

I wonder if these plebs use a fork to try and drink soup? USE THE RIGHT TOOL FOR THE JOB PEOPLE!

Seriously, spend a few minutes working out what the pros and cons of each class are. This is not a deathmatch game. Its rock/paper/scissors on steroids. There are some niche classes in the game that only make sense in certain situations, and there are some that are more rounded. A sniper isn’t much good in a close range spam fest fire fight, and a heavy isn’t much good in the open.

If you happen to be a hyperactive 8 year old, and just want to deathmatch it up, see the first tip on soldiers.

Take it slow

Finally, take a bit of time to watch what’s going on. As mentioned in the team members tip, mindless charging is a bad thing in Team Fortress 2. If you ignore that piece of advice and charge in with the intentions of “owning it up” anyway, just slow it down a tad. There’s the simple logic that your life expectancy goes up by approximately 1 second for every second longer you take getting across the map, but you can also deduce a lot of what is going on by just watching and listening to your environment.

Poke your head out into a new area to quickly scope out where the enemies are, and form a mini plan of attack in your head. Even if that plan is only “IM GONNA PWN THOSE GUYS OVER THERE”, at least you’ll know where “over there” exactly is. You may even spot sentry turrets, snipers, or sticky bombs - all knowledge that may help you last longer than a minute in game.

As well as watching, you should also be listening. Mainly for turrets. After dumb charging; obesity; and sugar dependency, sentry turrets are a major risk factor for new Team Fortress 2 players. This doesn’t have to be. You can hear them from around the corner. Once you know the usual hiding places engineers put down sentry turrets, you can listen for their distinctive beeping sound before you break cover and walk out into the open. If you hear them, think about if you can take them out (you probably can’t, because if you followed my previous advice, you are playing a soldier and not a demoman or spy, and you probably aren’t a good enough soldier to take them out), and either plan an attack, or a way around.

Conclusion

I hope this has been somewhat helpful to someone. Give it a shot, and let me know how it works out. If you don’t find this useful, and still continue to have an excessively short life span in game, drop me a line and let me know what servers you play on. I’ll make a point to avoid them.

30 Comments »

madlep on November 6th 2007 in how to, n00bs, team fortress 2

Heavy Drinking Guy Motivational Poster

Luke Mckinney saw the post I put up the other day linking to his Team Fortress 2 motivational posters, and liked ubercharged.net enough to do a custom motivational poster for us featuring our own Heavy Drinking Guy (aka Steve).

Heavy Drinking Guy

Cheers Luke, love your work.

No Comments »

madlep on November 6th 2007 in ubercharged

TF2dev.com launches

tf2dev.com is a new Team Fortress 2 site which has launched recently. From the front page:

What is TF2Dev.com?
TF2Dev.com is a place for Team Fortress 2 players and developers to find the latest TF2 maps, add-ons and modifications. We think that Team Fortress 2 is easily the most interesting multiplayer game to come out in a long time, and we’re dedicated to supporting it.

Looks good.

They also have animated signature images with stats for registered users. Nice!

No Comments »

madlep on November 5th 2007 in team fortress 2

The Fortress - TF2 Machinima Series

Team-BRH has started a Team Fortress 2 machinima series called “The Fortress”

They’ve got 2 episodes (and an intro) done so far. All are really funny and well written.

Its looking like TF2 is shaping up nicely for producing some quality machinima, with great work like the “Meet The Crew” vids, “Ignus Solus” (watch that one as well if you haven’t yet), and now “The Fortress”. Its a credit to the character design of TF2 that all of this was done with the built in character animations and without any extra digging into the engine. It’ll be amazing to see what comes out when people start tweaking with the facial expressions, custom animations, and lip syncing dialog.

The Fortress - Intro

Our egomanic protagonist maps out a plan for building a great clan.

The Fortress - Episode 1

The clan starts to take shape. Interviews are held for key positions.

The Fortress - Episode 2

The clan tries to decide on a name.

Nice work Team-BRH. Check out their forums for details on new episodes.

No Comments »

madlep on November 5th 2007 in machinima, team fortress 2, the fortress, videos

Team Fortress Motivational Posters

Luke McKinney has got some great Team Fortress 2 motivational pics up at Galactic Emporium.

I love this one

medics calling motivational poster

More at Galactic Emporium

Update

Luke spotted this link, and was nice enough to make a custom motivational poster for ubercharged.net.
Cool huh?

4 Comments »

madlep on November 4th 2007 in team fortress 2

Let the Heavies use the damn teleporters first

The logic on this is simple - if you don’t know what you are doing, and you walk to the front, you will live longer. I am putting this in terms of your personal benefit and gain, because it seems that all sense of team-play goes out the door as soon as a teleport entrance goes down.

An additional benefit is that if you let the heavy go first, your team may actually be able to make some progress. This is especially true if you are relatively fast moving class like a pyro, or demoman, or spy, or definitely a scout - you will probably get there the same time as the heavy by the time the teleport charges from the previous user.

DO NOT under any circumstances use the “barging” effect to push others out of the way who are already standing on it. I’m looking at you _Ballistic - tf2.com.au. Despite your heroic spy point whoring and queue jumping, our team still lost on dustbowl last night.

If you’re having to groin thrust more than Freddie Mercury in a unitard at a Queen concert in order to barge heavies off the teleport so you can use it, something is wrong. Even though you were so desperate to get to the front line to play dress up and have cups of tea with the defenders, I still noticed that the sentries didn’t go down for the entire game. Maybe those doctors at the front could have used the heavies waiting at the teleport to push through and take them down if you weren’t going to? Yeah, nice work on the high score BUT WE STILL LOST.

_Ballistic - tf2.com.au

Yes, that was me whining like a little girl about it over voice comms, but hey - I’m in the right and I’ve got my own web site. So whatever.

On another minor annoyance - I live 2 km from Flemington Racecourse in Melbourne (where the famous Melbourne Cup horse racing event is held), and the stupid god damn helicopters have been buzzing overhead ALL DAY trying to film enough TV footage for a 10 second piece on the evening news. I HATE IT. SHUT UP WITH THE DAMN ROTORS. INVENT GRAV-LIFTS OR SOMETHING. JUST STOP WITH THE NOISE.

Today isn’t even the main Melbourne cup day. Just one of the warm up race days. I hate to think how annoying this is gonna be on Tuesday for the big race. At least its a public holiday.

3 Comments »

madlep on November 3rd 2007 in n00bs, team fortress 2

Counter Strike kiddies crack me up “Thanks for Ruining the Sniper - Latest Update”

Oh, now this is just precious. I spotted this thread over on the Steam Team Fortress 2 forums. They’ve closed the thread now, but all I have to say is : Go back to Counter Strike

george666

Posts: 63

Thanks for Ruining the Sniper - Latest Update


As if my favorite class wasn’t underpowered enough at <44.6 damage per noscope / instant zoom hit, they had to further increase the time before you can shoot again while quick switching weapons between shots instead of cocking the rifle. (This was not listed in an update to my knowledge, I hit “view update news” only to find that the last news is from Oct. 9. Apparently Valve is really on top of their game what with, error steam client could not be verified, your vac poo could not be verified, and the classic you don’t own this game until you restart steam to receive an update that doesn’t do anything).
But anyhow… on to the rant.
Coming from a cs:s AWP ????? background, this is a disgrace… This game is less realistic, and much more fast paced than cs:s and yet they had to lame it up.
Let me just say that, the sniper secondary is a useless POS, and I used to and still do, (up until now) noscope, q twice, repeat… because it was a much more effective method for someone who knows the middle of their screen like the back of their hand.
I remember the first day I played the beta, you could q twice and shoot again as soon as you whipped out the sniper rifle. Then one day it increased so there was a mild pause similar to source… But now it is like, whip out the rifle, wait a millenia then you can shoot.
If the sniper class is going to remain this way, the sniper aught to do 62.5 damage per hit to kill 125hp in 2 instead of the standard 3 or 4. Or the machine pistol should kill a 125hp in 1 clip instead of the standard 2 or 3. I consistently have to empty at least 2 clips into a disguised spy before he goes down.
My request however will never happen, and I will likely be forced to play the slow and typical ????ty noob “I’ma Chargin Mah Lazah” sniper.

Other snipers, your thoughts.

Just one.

newiest.jpg

1 Comment »

madlep on November 3rd 2007 in sniper, team fortress 2

More Soldier Trick Jumping Video

The Heads On Sticks guys have another video showing off some nice soldier rocket trick jumping.

The previous trick jumping videos they did were pretty cool as well.

No Comments »

madlep on October 31st 2007 in soldier, videos

Monday Night TF2 Ownage

Its Monday, and that means it time to watch some people getting messed up. Why? Because Monday is the hardest day of the week, and we switched to daylight savings time here in Australia over the weekend, and it fuzzes with my body clock and makes me cranky, and I feel like indulging in some mayhem.

So here’s a round up of a few Team Fortress 2 videos of various displays of ownage.

Spy Ownage

There’s a couple of good killing sprees in this one. Its a little older, from the beta. Most people are wised up enough to spies that you can’t get away with this stuff these days. Still cool.

Pyro Ownage

I love Pyro, I mean seriously. When you watch the kind of mayhem a single ubered pyro can inflict, it brings a smile to my face.

Heavy Ownage

The classic steamroller maneuver. A fat man charging toward you with a gun is a persuasive argument. The skinny nerdy guy behind him kinda helps as well.

Sniper Ownage

Usually I’m not a fan of sniper wankery. They tend to sit up on the barricades on 2 fort not doing much except killing each other and not really helping the game along (I’ll make an exception for ShanDogs, cause he’s actually not bad at it).

This guy has a some of that, but he gets out and stretches his legs a bit as well. The last shot is the coolest - hes a blue sniper who has the balls to snipe red engineers inside the stairs at the red base.

Random Messy Ownage

This last one is a bit silly. Its some duel map that is too small, and has too many people in it. Spawn camping taken to the extremes, and then some.

I think I like the red team the best in this one…

No Comments »

madlep on October 29th 2007 in heavy weapons guy, pyro, sniper, spy, videos

Soldier and Demoman Trick Jumping Videos

The guys from Heads On Sticks have put together a couple of videos showing off some of the tactical moves you can do with the Soldier rocket jumps, and Demoman sticky bomb jumps.

This stuff is always cool.

Soldier Rocket Jumping

Demoman Sticky Bomb Jumping

No Comments »

madlep on October 27th 2007 in demoman, soldier, videos

Team Fortress 2 Update

Team Fortress 2
Lots of fixes and improvements in today’s Team Fortress 2 update

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage
  • Fixed scoreboard team scores label getting cut off
  • Engineer buildings now explode when the Engineer dies during sudden death
  • Fixed a spy backstab exploit where you could stab a player who was not facing away from you
  • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
  • Fixed texture detail level setting “Very high” not being preserved
  • Improved various error messages, and added links to steampowered support pages
  • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
  • Fixed honeypot server problems
  • Fixed a rare crash caused by a medigun losing its owner
  • Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
  • TeamMenu now disables the spectate button if mp_allowspectators is zero
  • Added a missing “cannot_be_spectator” localization string
  • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
  • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they’re printed
  • Fixed some edge cases where grenades could go through player or buildings
  • Fixed rocket/grenade explosions being able to impart damage through thin ceilings
  • The Engineer’s “build X” commands will now behave properly when bound directly to keys

No Comments »

madlep on October 26th 2007 in team fortress 2

TF2 Finc Style!!! - funny vid

I don’t know what was going on here, but theres a lot of man-giggling, and the whole thing is hilarious.

Basically a bunch of guys got together and filmed some random messing around on their server. The crouching heavy punch up half way through is a crack up.

Update 9th November 2007

The finc guys are at it again and have posted a new video of their antics.

7 Comments »

madlep on October 25th 2007 in team fortress 2, videos

Players you dont want on your Team Fortress 2 team - Heavy Drinking Guy

Its always on a friday. There is some loud mouth schmuck whos been on the turps for a good few hours and decides its a great idea to go and play some Team Fortress 2.

heavy drinking guy
“I AM BULLET PROOF!”

They tend to use voice comms a lot. They swear at everyone. Berating those that don’t live up to their high standards. Then they run into a wall, and get snipered cause they are too damn drunk to actually play the damn game.

Take last friday night as an example. We had “Steve” (in game name changed to protect the drunk). Steve took it upon himself to guide the team in his wise ways.

“Come on guys… You gotta charsge the guns. F**k man…. (several seconds of burping and sound of a can being opened) I f**king go heavy and none of yoush doctors (burp) healed!”

After a couple rounds of charging at the sentries as a heavy without much luck, Steve switched tactics to demoman, and tried blind charging with the bottle

“haha, this f**ker has a whishkey bottle! demoman haha.”

That didn’t work either.

Steve went on like this for quite some time. Every now and then he’d spout out another pearl of wisdom on topics ranging from his in game skills…

“f**k I rock at this s**t, you guys are all screwed”

To how great he is with the ladies…

“I was at this bar and the chicks were all over me, but I’m like ‘nah I gotta play TF2!’” - sure.

To discussion of the best quality liquor…

“got paid today, and I found some of that $4.99 a dozen p**s and bought 4 slabs.”

To his intelligent analysis of current political events…

“yeah that Bush is a F**ker aye?”

Occasionally he’d chuck in a random groan or burp, and a couple of times he even started singing.

I admire his effort. He was either completely ignored, or politely asked to tone it down by a couple of more upstanding sober players over voice comms (“OH MY GOD. SHUT THE F**K UP YOU DRUNK STUPID DIPS**T!”). Many attempted to engage with him over global text chat, but I suspect that Steve was having a difficult time focusing the 2 sets of letters together with his eyes by that point and probably missed it.
From what I could tell, Steve was still going strong late into the night. I played early on when he was in full swing and vaguely coherent (at least the syllables were recognizable as English). Later when I logged in, Steve had grown a little more melancholy, but still had his lovable charm. He explained later on that he isn’t actually that great with the ladies at the moment. I wonder why?

By about 2am, Steve was gone. I’m guessing he either ran out of beer, or passed out and is probably still sleeping it off. I missed Steve. His well intentioned TF2 commentary made an entire evening’s play more colourful. Although it was nice to win a few games after he finally left.

Update

Luke Mckinney has been kind enough to put together a motivational poster based on our own heavy drinking guy.

1 Comment »

madlep on October 25th 2007 in team fortress 2

FYI I Am A Spy

Another one spotted at the TF2 Steam Forums

I feel sorry for the poor doc. He must have twigged to what was going on just as the knife went through his head.

3 Comments »

madlep on October 23rd 2007 in spy