Coffee for ubercharged

A few people have been asking about this recently, so I’ve reluctantly caved into immense public pressure, and will now take your pity money. Hopefully I can move up from the alley way I’ve been sleeping in.

Anyway…

I’ve recently undergone some difficult times, and I’m reaching out for help. :(

You may have noticed the little “donate” button on the side. Now before you say “madlep is a money grabbing douchebag selling us out!” read on:

For the last several years, I’ve been based in the main office for the software company I work for. Among other things, we had access to a kick ass coffee machine with good quality beans. I’m talking one of those real espresso jobbies with steam, and noises, and dials and crap. It was glorious.

About a month ago, I changed to a different project, and am now based full time at a client site. It’s a good spot. BUT THERE IS NO COFFEE MACHINE!

Well there is, but it’s horrible. One of those vending machine jokes. With powdered milk, and really terrible quality coffee. As far as I can tell, people just use it for getting hot water for their instant coffee (yes, it’s that bad people would rather buy their own instant coffee than the free stuff).

So I’ve taken to buying coffee from a cafe downstairs. After a bit of hunting around I found a good one. Problem is though, this is Melbourne. We have great coffee (so good it ran Starbucks out of the country), but it doesn’t come cheap.

So what does this have to do with ubercharged? Well, this site basically runs on coffee. Usually late night hack fests where I break the site, then get it back working again at 3am and hopefully no one notices. Or writing articles at stupid am (although the new writing crew is doing an excellent job replacing me :D). So I need the coffee to keep going during the day and earn money from a real job so I can do simple stuff, like eat. And pay rent. And have the interwebs.

And this is where you guys come in :) If you could spare a couple of bucks, it would be appreciated. See the little donate link on the side? Click it, or don’t click it. Whatever. But a nice triple-shot long black espresso would sure help out getting new stuff done on the site.

For those that are interested in the serious stuff, no this site really doesn’t cost me that much to run. $8.88 a year to register the domain name, and $13.05 a month for hosting costs. That’s about it. Plus my time. Although I pretty much just consider it a hobby.

And no, I don’t make any money off it at the moment. I had google ads for a bit, but they were crap. And the 5 cents I was making a month wasn’t worth cluttering the site. Everyone blocks them anyway.

10 Comments »

madlep on August 10th 2008 in community, ubercharged

Meet The Sentry

It’s been a big week for the fan-made, parody “Meet The…” Team Fortress 2 videos. We’ve seen Meet The Dispenser, Meet The Spy, and even Meet The Cow - with the inspired “Cowverfield” sequence :D

Now we’ve got “Meet The Sentry” put together by SourceCityProductions.

A Team Fortress 2 Machinima by SourceCityProductions. The quality of TF2 machinima coming out lately is really good. I’m loving it.

Voiceacted by Master Chris
Xanatos
and Slamex

Special thanks to Larry from Atomic Spark for the Server.

Spotted over at GarrysMod.com news.

Players You Don’t Want On Your Team - The Groupies

First of all, I’m not an angry person. I’m the kind of guy that likes to make friends everywhere he goes. Recently, I’ve come into contact with a few groups of people that just leave a bad taste in my mouth.  I know you’ve come across at least one of these groups when you’ve played. We have:

The Vaders


A group of people that, for some reason, don’t know that they have half their mic in their mouths or rammed deep into their nasal cavity. So all you hear is deep breathing and sometimes its so bad you can hear their stomach. Disgusting. Gross.

The Single Class Men

The group or people that only plays as one class. NEVER switching when it is needed because of the much said, “I already have like 80 hours with the (Insert class) so someone else can switch!”. Look gentlemen, the idea of the game is to win. NOT so improve your score for a class. I’m sorry, I could care less about how many hours you have as an Engie, Pyro, Heavy, etc. If we need something and you notice it. Help out and change. No point of a Sniper running down into the Intel room trying to fight off an Ubered Soldier. Help us, not yourself.

The Ninjaneer

The group I possibily hate the most. There are usually between 2 - 5 of these waste of spaces running around. Your out on the front lines wondering when them Engies are going to show up to the party. You go running back to see what’s up. You come to realize that they’re no where to be found.

Like ninjas. Just not as cool or deadly. All you see is a mess of Teleporter Entry Points. You walk into it, you know you shouldn’t of but its to late to turn back now. FLASH! You’re in a dark room (or under the map) with a bunch of morons having a Ho-down around their sentries and you can’t escape from the hell they’ve created.

Freakin' Ninjaneers!

Causing you to not only lose the game, but lose your cool. It was fun the 300 times. Not anymore, let us move on to something worth our time.

People that join one of these groups of people should just return the game and play something that they are use to like Ice Climbers or Superman 64. You are not TF2 material so stop ruining the game for the rest of us.

And another newbie ubercharger. Can’t go wrong with all the new talent - cheers. madlep

Live Action News! Local man, tc_hydro, missing for nearly two months, all fingers point to ctf_2fort

Good evening an welcome to Live Action News. I am your host, Paul CritRocket.

On tonight’s story, we update you on the news of missing local man “Terry C. Hydro”. Mr. Hydro has been missing for over a month now, with allegations coming from all over saying the controversial Celebrity, Colin 2fort is the kidnapper. When I confronted the Mr. 2fort he had this to say in his defence:

“You know, I get a lot of criticism. People say I am unfair to weaker classes like Scout and Spy. I’m told I turn Snipers into paperweights for pointless duels. I’m even told I am a “Stupid Deathmatch map” and that I don’t belong around here. But kidnapping a young and aspiring guy like Hydro? That’s a little unfair I think. If you ask me the little tyke has gone off crying because he was not a big success. People like what’s simple, what works and what they are familiar with. If they have these they will keep coming back for more. I mean, look at myself and Dustbowl. We are the among the two most widely played maps and yet we are standard fare. If people are introduced to new things they will grow scared of change and will neglect them. I think it is only fair. If I work hard to become a fun CTF map, who has been refining his skills to become as popular as I am, its insulting to have a new breed of maps come out of no where and take what I have worked hard to get. Is that not right?”

Critrocket:
“Am I detecting a hint of jelousy for Perry Goldrush Mr. 2fort? He is a brand new style of map and his success has gone through the roof since his arrival. And what about Mr. Dustbowl? Some would say he is actually three maps in one and I could link that to him being a new style. I could even continue to say you distract players from the overall goal of CTF maps. What do you have to say on that?

2fort:
“I said what I wanted to say, now get that ******* microphone out of my fa-”

———–
Police have released this file photograph of the young man and are appealing to anyone for information of his whereabouts;

Hydro was last seen on the 16th of June in a seldom used German server which the Player “Buggystab” turned into an “achievement grind server” at 7:31pm of the same date. He has been noted to take a different approach to capture point maps and has developed his own style named “Team Cap” which uses several Points, while only two points at a time are available. While inventive, he has received many criticisms, such as having too many wide open areas, on such small scale sub-maps, and the final cap points for both teams ended the match far too quickly. Since these criticisms he has been seen less and less in the past months to the point where he was almost nowhere in sight. The allegation that he has gone into hiding is still a possibility, simply out of fear or depression.

Local man Conor Dustbowl had this to say:

“I feel sorry for Hydro. At the start it was looking up for him and he was quite a popular guy. I liked the fact that we were seeing inventive lads coming down, but then the custom maps started coming in and suddenly that “different” spark he had was overcrowded by other little inventive maps. I think that was when his unusual spark became too similar to others, and the flaws in him became more noticeable. He could have gone far, and its a real shame he is not around with us.”

Critrocket:
“And what do you think of Mr. 2fort? Do you think he really could have kidnapped Hydro?”

Dustbowl:
“Well its a funny thing. The two were quite alike on certain scales. 2fort was cramped and did not have enough room for small classes while Hydro was the opposite. He was too wide and perhaps too Sniper friendly. It might have just been that 2fort was afraid that something new and different might take his thunder. But that has already happened now since Goldrush came along. If you ask me, 2fort is a sly old wind bag who does not want to change. I did not change much from the norm, but I gave a little twist on the former concept, while 2fort preferred to stay in his old self. I cannot imagine him trying to really do something to Hydro, but I would not put it past me to think he has done something to win over Hydro’s fans. Perhaps it was just his notoriety of being popular back in TFC, or his success at being a good insta-spawn map for the impatient players, but I don’t think anyone will know why he is so well loved. Oddly  like CS:S.”

Critrocket:
“Any final words then Mr. Dustbowl?”

Dustbowl:
“I’m afraid I don’t got any.” (Laughs)

Critrocket
(Laughs) “Very good then, thank you for your time Mr. Dustbowl.”

————
All right then that’s all the time we have. We will keep you all updated if we hear anything on the missing man, Terry Hydro, but for now; Do you follow the ten rules of the Spy? We’ll find out right after these messages.

Sweet. Another new starter in a very strong ubercharged week. oldmeme is a self confessed “sixteen year old, tech loving Irish child”. All good. I’m a 30 year old, tech loving, Irish-New Zealand child. Welcome :D - cheers - madlep

New in game virus spreads like wildfire in TF2 servers!

Breaking news: We are unable to actually confirm exactly what it is that we are facing, but it seems that it can cause death and thus has struck fear into all TF2 players internationally.

The virus can not be detected or traced and at this point not even Medics can give a proper diagnosis. What makes this worse is that there is no way to tell who has it. Even YOU could have it without even knowing it.

Only symptoms known so far are only noticeable right before or during death. Spontaneous combustion, Insta-gibbing or random bullet in head syndrome (RBHS) are the most obvious of these.

All we can tell is that the virus originated around the time pl_goldrush was added to the TF2 map list. Narrowing down the possible carrying agents, we have come to the conclusion that it is actually coming from the cart!

Ok, I can’t really go on with that anymore, mainly due to my lack of imagination, but I believe it is a nice start to the point I am trying to make here. To quote the Demoman, “GET ON THE POINT YA’ HALFWITS!”

I can’t stress this enough really. It is frustrating to get the cart so close to the target, only for people to make no effort to get it further. Understandably the defence around the area becomes a lot tighter, mainly due to everyone on red stacking the point, but come on, throw a couple of Demomen in there, maybe a soldier and there you have it, the tracks are painted red and you have a nice clean path to the end. Note that stacking the team with scouts will not get the job done, all it will do is kill you twice as fast. Most times you won’t even reach the cart so it will just end up moving backwards.

For all you visual learners out there, this is what is happening

And this is what should be happening.

This just in: The TF2 world has seemed to overcome the horrific virus! It appears the virus fed on STUPIDITY and it began to run rampant on almost EVERY server. So for all of those out there still afraid of this nasty, nasty cart virus just remember, be smart, but not safe. I’m Ron Burgundy?

Cheers to fellow ubercharged contributor General Balls for the gmod help, I’m an absolute noob at it.

Why can’t 2fort just DIE?

It takes a lot of pain for me to ragequit a server these days. The two reasons I ragequit are 1. the presence of osi-quality snipers on the other team and 2. the server’s next map being ctf_2fort (unfortunately, the cancel button doesn’t work half the time). And why is that? Why do I hate 2fort so much?

2fort sucks. Yes, it does. If it were a good map, I wouldn’t waste over 1500 words on bashing it!

I’ll come back to that in a minute. First, a very brief detour.

I swear I never meant to let it die
I just don’t care about you anymore
It’s not fair when you say that I didn’t try
I just don’t care about you anymore

Three Days Grace was perhaps referring to a fictitious woman when they wrote “Let it Die”-and while not my favorite song by any metric, it accurately describes my love-hate relationship with the mess that is 2fort.

When I started playing TF2, back when you all were little babies (who always cried), the first map I tried was good old ctf_2fort. It was an instant hit with me.

This was in the heady days of early TF2, back when the soldier could spam rockets, back when the pyro couldn’t compression-blast. Playing on 2fort, I got acquainted with the playstyle of TF2. I won’t even pretend like I was a good player–I was NOT–but I had a lot of fun nevertheless. (I had a different pseudonym back then, too, so I’m not identifiable to the people who dominated me and might remember me :D).

After hours of playing 2fort, I crossed the Rubicon and joined a Dustbowl/Gravelpit server. I was smitten, and I completely forgot about 2fort. Gravelpit, of course, represents all classes very well. It’s also a very well-designed map with a lot of thinking involved in its design. For instance, while the open spaces of the map make the map very scout friendly, concentrating health packs in enclosed spaces where scouts are more vulnerable balances that advange. Pretty nice map, I gotta say.

And then there’s Dustbowl. In spite of the slight imbalance, it’s brilliant, case closed. Along the same lines, Goldrush is also incredibly fun, despite the immense defensive advantage.

But 2fort is the most inherently flawed map that Valve has released. Among an otherwise excellent repertoire of official maps, 2fort is the odd one out. The black sheep. The map I wish never existed. Yes, 2fort absolutely sucks. It sucks worse than a crappy custom map. And here’s why. In no particular order, these are my top five reasons why you should stop playing 2fort NOW and move on to better maps. You don’t agree with me? You think I’m a goddamn prick? Sound off in the comments!

Weighted Companion Snipers


madlep has ranted before against these useless fools who do little more than waste server bandwidth. 2fort is an amazingly sucky map for snipers. The only good place to snipe from is the exposed balcony. From there, just about the only place a sniper can get a good, clear shot is the opposing balcony, and here’s proof! (It’s normally too dangerous to look down at the lower base exit, because of the danger of countersniping from the opposite balcony). The giant covering over the bridge makes it impossible to easily snipe classes on the bridge. Snipers on the map inevitably get involved in unproductive, boring, and useless sniper duels. Of course, the covering over the bridge isn’t ALL bad–it does allow scouts a shortcut to the intel room. But if you want a shortcut to the intel room, how hard would it be to have a staircase up from ground level straight to the sniper deck? That happens to be my next complaint.

The Bridge

Let’s admit that it can be tricky to double-jump from the bridge covering onto the opposite sniper deck. If you do miss the rather fickle double-jump then you’ll have to tramp through extra corridors (as if 2fort doesn’t have enough of corridors to tramp through!). There’ll undoubtedly be sentries to negotiate as you run up the stairs in the fort’s courtyard. Combined with a lack of any sort of health pack in this area, there’s a good chance that you’ll get damaged pretty badly without hope of recovery. Of course, it blocks a clear shot for snipers–effectively neutering the otherwise deadly class’s effectiveness. If you are unlucky enough to be knocked off the top off the bridge (possibly by an explosion - soldiers love spamming rockets at the top of the bridge), then you’ll have to deal with something even more tedious. If the idea is to offer a shortcut to the intel through the sniper deck, there are much better ways to do that (example: staircase up to the sniper deck or, barring that, a pile of debris on the side that allows scouts to climb up by means of double jumping). For instance, on the last stage, last cap of Goldrush there’s a small pile of debris on the side of the sniper deck that I often use when playing spy to climb up and backstab snipers. Since it doesn’t limit the attacking effectiveness of snipers but increases their vulnerability to spies (the sniper deck is otherwise inaccessible), it’s a good design element.


Above: a watery hell. Stolen from tf2wiki.

The water and sewers

The fact that I have a key bound to kill myself speaks to just how freaking boring this map becomes when you fall in the water. Unless you’re a soldier or a demoman with a reasonable amount of health, it’s impossible to jump out of the water and back onto the bridge area. You’re instead left with a pretty terrible choice. You can negotiate 300 miles of long, straight sewers and surface in the enemy base, or you can negotiate 300 miles of long, straight sewers and surface in the relative safety of your own base. (That’s assuming that an enemy engineer hasn’t built a sentry in your sewers, which is surprisingly common). Attempting to push into the enemy base from this clearly disadvantageous position is often suicidal. Fun maps have fast-paced gameplay and concentrated action. This happens to be my chief complaint against CTF maps in general- unlike CP maps, where all the action is intensely concentrated on 1 or 2 control points, the action on CTF maps is spread out sparsely all over the map like butter spread too thin.

The basement

So you’ve passed the gauntlet of snipers, sentries, and other trash that litters the dirty corridors of 2fort. But your trip isn’t over yet. Now you have to tramp through more long, boring corridors. As if there aren’t enough of those already! And it doesn’t even stop there. Looks like there are more sentries down in here! If you’re a scout, this is unbelievably frustrating–after a minute of dodging idiots, you get nailed right next to your goal.

And even if you manage to successfully pick up the enemy intelligence, getting out of the basement is just as boring. A single demoman can defend the intel without any problems. Out of the two exits from the intel room, one is a deathtrap and the other one takes you past the enemy courtyard. Let’s admit that teamwork really lacks on this map. Your average player considers this map as a giant deathmatch. It’s usually not worth the trouble of trying multiple times to capture the intel and dying every time when one can simply kill the enemy and retain one’s dignity. As a result, intel room defense rarely gets cleared. Even spies, who can easily kill sentries, pretty much suck overall down in the intel room. They’re so vulnerable, and without their ability to disguise and cloak, they rarely make it out of the enemy base alive.

And, of course, pity the engineer!

Engineering here is BORING

While sentries are common on 2fort, using them for defense is terribly boring. Unlike CP and PL (payload) maps, where the action is focused on a certain point, 2fort’s battles occur all over the place. On CP and PL maps, an engineer building close to the CP or the cart can expect a steady stream of n00bs to kill. On most locations on 2fort, it’s hard to guarantee whether anyone will come by your sentry. And it seems like if anyone comes across your sentry, it’s a spy. One of the few places where you can expect lots of kills is the bridge, but attempting to build there is hard, what with the hordes of soldiers dropping down from the battlement and spamming rockets at the opposite side. While I do consider engineer to be the dullest class out of the nine, I can still have a decent time on a good map.

But, to be frank, ctf_2fort isn’t one of them good maps. TF2’s specialty is fast-paced, intense, concentrated gameplay, and 2fort has barely anything to offer in that deparment. Forcing people to walk extra distances just to get health, ammo, or the intel is bad design philosophy. Walking through 2fort’s massive network of corridors takes a long time, and the map’s design practically forces you to walk.

So people, I don’t understand how you guys can be so neurotic. 2fort is TF2 at its worse, yet it still manages to survive.

But you won’t be seeing me around. I’ll be on Goldrush if you want me.

Are Spies Better After the Update?

Lately I have started to pick up my favorite class, the Spy. I had figured that the update would make the Spy’s life harder. However, after playing a few matches, I find that I’m doing my best as spy for the first time in half a year. This seemed improbable, but after careful deliberation I came up with several reasons why this may be so, in order of least to most likely.

Less experienced Pyros are running about.

For my fellow oldies, remember when the game first came out? Pyros ran blindly at people, tried to catch up to people with the flamethrower instead of the shotgun, and tried to take out level 3 sentries by running right at them. This isn’t saying that the people playing are newbies, but since the game’s classes play so differently, they aren’t used to playing how the pyro should be played.

Some experienced Pyros have stopped playing Pyro.

This seems less probable, but it’s actually not. A lot of people stop playing a class once the updates come out. They get mixed in with all the achievement farmers and less-than-stellar players, and choose to stop playing until the hype wears out. When the Pyro update came out, it is possible the usual Pyros moved on to other classes, liked them, and played them more. This kept them as Pyros less. Combined with the last idea, this makes a lot of bad pyros and not enough good ones running about, making my spying a lot easier.

The updates have changed the Pyro’s mindset.

As a Spy, I use some dirty tactics. If I’m on a second floor, and someone is chasing me, I’ll run forward until I cloak completely, then jump off the ledge. Before the update, many Pyros chased after me, since one of the main factors of being a Pyro is spy-checking by lighting people on fire. However, after the update this seemed to have changed. With the new updates, Pyros focus more on lighting people’s backs on fire than them in general, or even blowing them halfway across the room with the airblast. The pyro has taken more of a selfish role of attempting killing than just to light things on fire and hope for the best.

Pyros and Spies are no longer near each other as much.

If you think hard, you’ll think about the Backburner. It’s a weapon that crits whenever facing someone’s back. A crit flame from the back will cause most deaths before the victim is able to turn around. Even Heavies will eventually die with the Pyro at low health or from afterburn. Seems like an autokill, like the Spy’s knife. Since it requires hitting from the back, the Pyro needs to loop around behind enemy lines and hit enemies as they walk out, backs turned. If that sounds familiar, replace “Pyro” in the last sentence with “Spy.” Pyros are no longer where they were before the update; skulking around their base and taking out people behind corners. Since they are no longer in their base, Spies can run around with less fear of being lit. This makes the Spy’s life easier, since the main factor keeping Spies out of the enemy’s base in 2fort was the Pyros. However, this applies for any map.

13 Comments »

TPMX on August 7th 2008 in pyro, spy, team fortress 2

Meet the Cow

Well, since we had Meet the Train and Meet the Dispenser, it was only a matter of time until the other loveable inanimate object got a “Meet the” video. It’s untraditional, but it’s pretty funny. Wait until the end, and it will have been all worth it.

It’s a shame there aren’t more cow jokes, like in the before-time…

You’re playing it wrong.

Welcome to the wild and wonderful world of Team Fortress 2! Before I continue, let me just begin by saying this: you’re doing it wrong.

That's one happy Heavy.

Platforms

See that system you’re playing the game on? Yeah. It’s the wrong one.

  • PC?
    Hah. Go back to making spreadsheets, you pathetic old man.
  • Mac?
    You pretentious yuppie. Think different, huh? Well, if you’re thinking so different, why do you need software to make your precious Apple product run like a Windows machine?
  • Xbox 360/ PS3?
    Just…no.

Achievements

Well, now that we’ve gotten the issue of your poor choice in hardware out of the way, let’s move on to achievement options. Do you love ‘em or hate ‘em? Either way, you’re wrong.

  • Achievement farmer?
    You server-hogging knob-head. Why don’t you clear the game for people who actually want to play?
  • Achievement basher?
    You loser. I bet you don’t even have the flare gun yet. You’re a disgrace.

Class Selection

Okay, now it’s time to pick a class! Make sure not to pick the wrong – too late.

  • Scout?
    That’s completely unfair. The other team has less people than you, how dare you give yourself a slight advantage in speed and capping power. What? They have more people than you now? Well change classes, Scouts are useless against sentries.
  • Pyro?
    You’ve got to be kidding me. A fingerless, mentally disabled chimp could play the Pyro easily. I guess that explains why you’re so bad at it.
  • Demoman?
    That grenade launcher is way overpowered. You have no right to use it in combat. Just for that, you should have to belly-flop onto a busy freeway.
  • Heavy?
    You fat sack of crap. You’re too f**king slow to help your team. You might as well just bind a key to “Explode” and just mash that until the round is over, you obese, disgusting pig.
  • Engineer?
    You could not have picked a more boring, lame, Muppet of a class. Setting up your stupid f**king sentries and just sitting there whacking at it. You also hog your dispenser and place useless teleporters. Credit to team? I think not. Unless, of course, you’ve set up your sentry outside the enemy spawn. You should be PermaBanned from life, you kill-stealing, spawn-camping bitch.
  • Medic?
    Ordinarily, Medics are a helpful addition to any team. Of course, aberrant forms, such as you, have been known to exist. You popped that Ubercharge too early! You popped that one too late! Don’t heal him, heal that other guy! The one on fire! No, that’s a dispenser! You idiot!
  • Sniper?
    How about you play something useful, for once. What the - how did you kill that guy?! That was totally not a headshot! You weren’t even zoomed in! VOTEKICK! VOTEBAN!
  • SPY?
    IT’S NOT A F**KING BACKSTAB IF I CAN SEE YOU WHEN YOU STAB ME! I HATE YOUR STUPID FROG GUTS, YOU COWARD!!1 WTF Y R UZE HAX??!!ONE!!
  • SOLDIER?!!
    …There you go, now you’re doing it right! That’s perfectly balanced, fair class. Be sure to play as one as much as possible!

And another big “hey! whats up!” to sQUEAKYfOAMpEANUT - with an especially angstful rant against… well pretty much everything - madlep

Temp Fortress 2

I’ve seen a lot of awesome in my time running this site. But everything else pales into comparison next to the sheer unadulterated brilliant AWESOME that is this piece of machinima. Lagspike put it together, and is equivalent with god.

Basically the Red team gets made redundant and has to find new work. I don’t know what is the coolest out of their new career attempts: the Heavy on Letterman, or the Pyro flipping burgers to stoners at the drive through, or the medic’s new job in the ‘pest extermination’ industry.

Watch more TF2 Videos

Spotted over at FRAGWAGON

The Best $10 I Ever Spent

A strange thing happened to me today. Normally I start the day by going to the diner down the road from my house and getting breakfast. But for whatever reason, I didn’t. Instead I felt compelled to (finally) purchase the new Garrys Mod and I must say that I am thoroughly impressed. I’m not too good with ragdoll posing yet but here’s what I’ve made so far:

POW! HAHA!

This is why I don’t like going to the doctor’s office.

I LOVE VEGEMITE (just kidding).

Anyone notice the spy-hate theme?

Anyone who has played with a contributor is familiar with this picture.

HAPPY BIRTHDAY!

Anyway, I’m considering working on a TF2 machinima about the secret history of ubercharged. Wait, I’ve said too much. I certainly wouldn’t want to mention the super secret contributor training facility, or the secret volcano lair. Thank god I stopped talking before I revealed anything compromising.

On a side note, most people know that the original Team Fortress was a mod for the Quake engine. For those who missed out on Quake, I recommend you check out OpenArena. It’s an open source imagining of Quake with a pretty large online multiplayer scene. If you get the chance, check it out.

Rest Of The World

Spotted this important political cause over at Lit Fuse Films (of Ignis Solis fame)

No, not the re-election of Pyro to president of the world, or a reduction in global zombie causing gases.

It’s basically bitching about publishers restricting games on Steam to just US customers. As a New Zealand citizen residing in Australia who has also lived in England and Italy, I can totally get behind this. So go sign up to the steam group, and watch the sweet TF2 and HL2 protest machinima that they put together:

Oh, and one other thing while we’re on the subject mr game publisher: We barely tolerated you ripping us non-US gamers off back when the US dollar was actually worth something, and you had that as an excuse for super high prices outside of the states. Now that the $US is on a par with approximately mud, charging $AU 110 for a new title (that’s $US 100) doesn’t work anymore. This is basic economics. Stop ripping us off.

Players you don’t want on your team: Band-aid Medics

Band-aids are pretty convenient little devices, I have to say. They stick on, heal one’s boo-boos, and make all parties involved happy. The bad part is having to take them off. Whether you slowly peel them off or rip them off in one go, removing a band-aid is really quite painful.

The other day, I met a medic who was almost like a band-aid (and with about as much sense as one). This author was playing heavy on a team of more-or-less competent players. A strong opposing force was hammering quite hard on my fellow teammates, so a good medic would have been quite at home healing everyone. Unfortunately, despite my friendlies’ need for healing, my little band-aid continued to heal me: even as friendly spies came back on fire, as friendly demomen limped back from the battlefield with a sliver of health, and as snipers ignited by the flaregun sought medical assistance. He bound to me as if by adhesive - just like a band-aid would.

Now, despite my obvious misgivings, it clearly wasn’t all too bad, because I had a personal medic! I was like a bullet sponge- with my 450 health, I could cruise out on the battlefield and dispose of baddies at my leisure. Nothing wrong with that!

Eventually our team pushed them to the final capture point. A spy who had been hiding there and observing enemy movements kindly informed us that the defense consisted mostly of pyros, and that there were no sentries up. Sweet. That’s what a heavy is built for. My little band-aid had, by this point, built up an über. “Charge me, doctor!” I screamed, and spumped around the corner, as my personal heavy-a-trician popped the über. Sascha started singing, when I realized that I wasn’t übercharged anymore. Panicked, I sent a few $200 custom-tooled bullets flying into pyro flesh while slowly backing off. I snuck a peek at where the medic had gone, hit my head against the keyboard, and spouted obscenities. EDIT: spumping has other connotations as well. Have a look at the second comment if you’re curious.

Apparently he had joined a spy hunt along with a pyro, and bonesaw (not even an übersaw) drawn, was trying to hunt down the fleeing, ignited spy. D’oh!

After popping the uber - and thus wasting it entirely.Double d’oh!

With 60 seconds left in the round. Monster d’oh!

And leaving me to burn to a painful death. Ludicrous d’oh! (As a matter of fact, I really hate quake sounds. More on that in a future post).

Looks like even a medic can be harmful to those he tries to heal. Just like a band-aid, he sticks. And when he rips himself off, it causes some major pain.

YAY! More contributors. I would write something witty, but I can’t think of anything. Welcome to himmelstoss all the same :D - madlep

Meet The Spy and Meet The Dispenser

Yet another batch of fan made, unofficial “Meet The…” videos.

Meet The Spy

First up William Zilliox and Hisham Amrani of Shackers fame have a surprisingly good rendition of the most hated class in TF2.

Meet The Dispenser

Then Ubertoast posted the Control Point salute to the trusty dispenser

Guess who’s back, back again…

Ok, first off, I’m very sorry for the eminem reference. No really I am.

As I had stated in my previous post here, I had considered taking a break from tf2 after the mess of the pyro update (Yes, I still consider it a mess) and I did just that.

I spent the days out in the real world, taking in the glorious sights, smells and sounds around me.

And of a night, I retreated into my dark, dank, boarded up bedroom, where I proceeded to stab a lot of people on World of Warcraft (I know, you don’t need to joke about it)

After some time away, some deep thought and meditation, I came to this conclusion…

If you can’t beat them, join them.

That’s right, I’ve gone on an all out pyro binge since being back and it feels good. I’ve done nothing but burn everyone to a crisp and shoot flares into the air pretending to be on a stranded island, with nothing but a flamethrower which i believe is a snake and an axe I air guitar with.

It was kind of liberating for a while, knowing you were almost unbeatable in most battles if played well. I racked up kdr’s of roughly 6:1 most of the time, which inevitably relieved my anguish over the pyro updates.

It was good to see that I wasn’t the only one (Despite the amount of negative comments I got from my last article) who also believed that some changes were needed to be made and since then the pyro has been turned down to a slow boil instead of a flashpoint dish gone wrong.

All cooking jokes aside, It is good to be back. I love the game more than any other, no matter how angry or frustrated I get at it. Now here’s hoping I get welcomed back with warm arms on this here TF2 loveshack.

Murphy’s Law - Playing the Heavy

What is it about the Heavy that reduces him to being the butt of cringe-inducing jokes and allows him to get royally nailed in several “Meet the…” videos? One could say it’s Valve indirectly declaring war on Russia, in their own strange way of doing things, but we at ubercharged know the truth!*

Laws of the Heavy

HAAAAAAAA! OOOOOOHAAAAAAH! CRY SOME MOO-*stab*

  1. The Heavy in a nutshell: A moving sentry gun that can get headshotted, backstabbed and critted.
  2. You are the biggest target on the battlefield.
  3. You are the slowest target on the battlefield.
  4. Retreat is never an option.
  5. The time it takes for the minigun to wind up is directly proportional to how great the threat to the Heavy is.
  6. Sasha can pull off hitting the broad side of a barn with victorious gusto. Everyone you shoot at is smaller than the broad side of a barn.
  7. At any given moment, if you realise there’s a Spy around, he will already be in the process of backstabbing you.
  8. Explosives are like giant baseball bats, they will always knock you into the most inconvenient spot, always while you’re winding up, before you get a chance to shoot at anyone (especially during ubers). If one didn’t knock you into an inconvenient spot, that is because it was a crit, and it killed you.
  9. The chance of being sniped is a hard constant. If you go outside, you will get headshotted.
  10. Heavy vs Heavy battles are always decided by crits.
  11. A good Heavy/Medic relationship is critical on a battlefield, when used well it can be devastating, cutting destructive paths into the enemy lines, and easily winning the game for the team if done properly. Needless to say, any Medic that latches onto you will be useless.
  12. It doesn’t matter where you are, or who you play with, as long as you play Heavy you will encounter a Medic that asks you to pull your fists out for an uber.
  13. Multiple times (corollary to Law #12).
  14. Taking into account Law #11, any Medic healing you at any time will neglect to call out “Spy!” and try to kill it himself. His attempts will always fail until one of the following events happen:
    1. The Spy backstabs you.
    2. The Spy facestabs you.
    3. The Spy facestabs him and then backstabs you
  15. The Medic is only healing you because you’re a bigger target than him.
  16. When fighting a Scout, the minigun’s bullets will always go everywhere but where he is.
  17. An enemy Engineer will always have enough metal to keep his sentry alive just long enough for you to die and be presented with a deathcam showing it with a sliver of health. This will happen again with the same sentry after a failed uber, with 60 seconds left in the round.
  18. All friendly dispensers will be built next to friendly Sentries, back at spawn.
  19. Spumping is an art known by the many, used by the few, and extremely effective until you decide to try it yourself, where it will promptly be met by crits.
  20. Any corner you decide to spump around will have eight stickies planted on it.
  21. Heavies are a magnet and catalyst for enemy crits.
  22. Heavies are a magnet and catalyst for badly timed ubers.
  23. The most effective thing you can do with your fists is taunt with them.
  24. When you’re on fire, a Pyro with an axetinguisher is the scariest thing since Soldier crits. You…cannot get away…med-pack…so…close…
  25. Singing reduces the crit-chance of all enemies within 50m by 0.5%. Do it as often as you can.

* The ubercharged contingent of writers reserve the right to act suspicious and evasive when questioned concerning the truth. Any attempt to consider thinking about calling us liars regarding the truth will be met with extreme bludgeoning and verbal abuse. We’re that good…

…and we are not liars.

See the About page for clarification on our truthiness policy - madlep

TF2 Dark Knight

Murdoc is credit to team and spotted this one, and posted it in the forums.

This image wins on so many levels it is difficult to contain.

By Scotchair over at the Facepunch forums (cheers to ZomBuster for letting us know the source)

This and this will help if you don’t get the joke.

TF2 Mapping Pt. 1

When I’m not working or playing TF2, I make maps for CS 1.6 and TF2. When I started out mapping, I did a few simple conversions (mostly Goldeneye 64 maps) for CS. Now, my skills have greatly improved. Having noticed the lack of good deathmatch maps for TF2, I set out to make one of my own. The map is dm_volcano_v1, and as you could have guessed, it’s set inside the top of a dormant volcano. I made a custom opening screen for it (like the official maps). So, without further ado, the screenshots.

The RED Respawn:

The RED Sniper Deck/Balcony:

The Outside of RED’s Base:

BLU’s Respawn Room:

BLU’s Sniper Deck:

BLU’s Base:

I put roughly 5 hours overall into this map, not including the time it took to make the custom textures. Hey, you know how to use the comments, tell me what you think! I’m not afraid of criticism so blast away. Oh, and if you feel like getting this map, drop me an email through the forums or download the old version (dm_wateringhole_v2) at CommunistBanana (FPSbanana).

A Matchstick in the Wind

Team Fortress 2’s most recent update came and went with a host of changes, some obvious and some unfathomable to the average code-illiterate gamer. Among these was the removal of the backburner’s bonus health, a move that’ll surely be the source of much praise and condemnation in the future.

Personally, I approve of this. I loved playing the Pyro a long time before all those fancy achievements, before the airblasts and crits from behind. The only reason I really needed to play that class was its unique ability to swiftly turn the opposing team into delightful screaming bonfires. True, the Pyro is fragile but his speed compensates, allowing him in and out of confrontations with more ease than the slower classes. As a matter of fact, the Pyro’s relative flimsiness is part of the excitement. Can I maneuver my way through enemy fire and light them up like marshmallows on a stick, or will I be ignobly ground into a greasy red paste?

But this is all besides the point. Whether or not the masses that play TF2 approve or otherwise, the health bonus is gone with only a single line marking its departure.

“Removed health bonus from the Backburner”

Nevermind the fact that gamers have been constantly arguing over how the Pyro is over/under-powered, from the way that line sounds, it’s as if Valve did nothing more than tidy up the living room and left a note on the mirror about getting more juice from the store. On reflection, perhaps it is like that. How much of a difference does 50 health here or there make? Maybe you’ll survive a little longer, or maybe you’ll explode into wet chunks five seconds sooner. But whatever happens, you’re still back in action after another few seconds.

So the next time you take a rocket to the face, just suck it in. Pick that flamethrower back up because, health bonus or not, the earth won’t scorch itself.

Players you don’t want on your Team Fortress 2 team - The Ubercharged Contributor

Here at Ubercharged we all eat, sleep and breathe Team Fortress 2 on a daily basis. We love the game so much we’ll gladly digest any new maps or tactics that come our way, until we can reach the level where a whole team of enemy Pyros doesn’t even scare us when we’re playing spy. And, to perhaps inflate my own ego and those of a few others slightly, the Ubercharged contributor is perhaps the pinnacle of all that. We hunt round for the best videos and tips, nitpick the slightest bit of the game because we love it and want to make it better, and read anything and everything that could help up. With this knowledge and power, you’d think having a contributor on your team would be awesome, right?

WRONG.

You may wonder why, but there’s many a reason, and perhaps the main one is this – We’re insane. You’ve already seen hilariously odd articles on the site about annoying Taxi rides, and you’ve also seen attempts to rewrite rock classics. Yet it’s not just what we write, it’s also what we look like and how we act. Take a look at these two crazy characters…

Ugh! The inherent fanboyism! The odd behavior! That first guy even has a look of madness in his eyes, so much so I wouldn’t want to meet him down a dark alley… Or a particularly light one, to be honest. What this all means is that if you meet us in a game, there’s a high chance we’re going to start spouting random nonsense or inherent rants down the microphone, until you reach for the mute button and hope to god we leave you alone. A terrifying thought.

But already I can hear you shrugging your shoulders and going “Meh”, because you can put up with these oddities in return for our skills being used for your team gain. That’s all well and good, but there’s a flaw to this train of logic – Our awesomeness in any situation is going to make you look bad. Seriously, by the time you leave the attacking spawn on Dustbowl, an Ubercharged contributor has already killed the whole enemy team, capped both points, and then killed the enemy team AGAIN in humiliation time. That’s because we know more than you do via our encyclopedic knowledge, discussing stuff in the super secret contributor forum and using what we learn without the aid of a single glitch or exploit. Well, maybe one or two glitches and exploits. But we only use them rarely. As in, twice per game.

Indeed, the only time our skills might be hindered is if the team we’re on is rubbish, but that brings me to the final reason why you really don’t want us on your team, and don’t want to be awful if we are – We can write about it. Oh yes, every stupid mistake you make or every stupid plan that’s devised can be shaped by us into another epic rant, belittling you and telling you to stop being such a blithering idiot at the same time. If you see an Ubercharged contributor, you’d better be on the top of your game, never switching classes to try and match them or acting like a crab for fear of being attacked about it. Even if you manage to pull off some skill and make the team into a epic mass of destruction, don’t expert to read about it here, because honestly… Who’s going to read an article that’s praising something? That’s just crazy talk.

So, there you go – The Ubercharged contributor. Mad, bad, and infinitely better than you. Maybe. Or maybe not.