
You stand…
…silouetted against the rising sun. It’s heat washes over you…warming you…empowering you…preparing you for what lies ahead. The heat, it is symbolic of this day. Leering though the plastic of your mask, you assess the Builders League forces from your vantage point on the Spiral. Identical blue Pyro clones stare back at you, and the Reliable Excavation Pyro clones under you shift restlessly.,
They want a fight.
They want to take back the middle cap.
But most of all, they want the ultimate of weapons, the herald of doom for all their foes.
You smile. This is your hour. Only one more challenge awaits. One more achievement to make. Another foe runs around the corner. What is this? He’s not a Pyro?!
Instantly, the enemy Medic attracts the attention of the entire RED force. Excitment wells in their ranks. It is time, you have to get to that Medic before anyone else does. By killing him with afterburn while providing him with a deathcam of you getting backstabbed while taunting, you get the ultimate prize. Scanning the enemy Pyros, you realise any one of them could be a Spy. This is your chance. You press C & 3, and charge, leading the roaring horde into the heart of the BLU clones…
So, with the recent news…
…of the Pyro being the next to recieve achievements and unlockables (as reported by PC Gamer), it gets many thinking back to the *cough* glorious first days of the Medic’s release. Fortunately (or perhaps not) I missed the entire rush, having lost my computer to the evil demons at IT Warehouse (who are actually good blokes), trying to get the CPU Coolant Block replaced under warranty. Now while entire teams of Medics sounds fun, for a short while, I guess that this event passed any possible interpretation of “short” seventeen rounds back and started to get a wee bit irritating with it’s bloody persistency. The combination of this with the incessant public grinding by impatient idiots, loath to play the game without the new guns lest they be called ‘n00b’, rubbed a lot of people the wrong way. So maybe it’s understandable that some people look towards this coming release (whenever it decides to raise it’s head) with utter dread and contempt.
Though personally I can’t understand that, just imagine the carnage of the omnipresent Pyro wars. Fire everywhere, crits mowing everyone down, axing, shotgun blasts from the weak who retreat, two gigantic mobs of opposing teams charging into the fray, towards each other, the front lines crumbling under sustained fire, the suicidal uber from the odd and peerless Medic scattering the front lines, complete and utter chaos.
This is the Pyro’s world…

…and it is glorious.
Personal fantasies aside, when you really think about it, the class stacking is not the problem. Well, at least, not the problem for long. Over time the game gets back to normal (aside from the odd idiot grinding). The real problem is the achievements and weapons themselves, which is the basis for the following rant.
I’ll say right now that I support unlockables being tied to achievements. Rewarding players for playing a class well with alternate weapons to play with is a great way to promote good gameplay/teamwork and to make a player feel like he’s accomplished something. The problem is that all of the achievements have to support this, and I know I don’t have to point out those ones implemented with the Medic that have us scratching our heads (at the very least). And while it’s possible for a dedicated Medic to get all of the achievements over time through normal gaming, it’s not very realistic, especially taking into account some of the more ridiculous ones that completely counteract what is percieved as good Medic play.
The weapons themselves are the other problem. Although I haven’t had any personal experience with the Ubersaw (and it’ll be a while before I do, so if something I say regarding it doesn’t ring true, just ignore me), the thing is that the Kritzkrieg is the only weapon that is ‘balanced’, compared to it’s contemporaries, when you look at the logic behind it. The others, rather than opening up an alternate way to play, are simply ‘a step up’ from the base weapons. The Blutsauger is definitely an improvement from the regular Needler, as while you do crit a lot as a Medic, you cannot rely on that, whilst you can always rely on that steady stream of health you recieve while retreating. It cannot be counted how many times that gun has saved my life where otherwise I’d be a burning ragdoll lightening the mood with it’s utterly awesome flame effects. And from looking at the few who have it, the slightly slower swing of the Ubersaw is a tiny sacrifice for the upside of the massive charge it gives to your uber (although the fact that it’s melee means it’s still an unrealiable way to charge it, Spies excluded).
My point is that, when you have access to the Blutsauger or the Ubersaw, it seems to be pretty much a no-brainer. There’s little to no incentive to switch back to the old guns. And I don’t think that’s how it should be at all. The Kritzkrieg was a stroke of genius on Valve’s behalf and, while the other unlockables are very imaginitive and useful, they’re too good in that regard, in that the originals have nothing major going for them in comparision.
Team Fortress 2 was developed from the start to be a game of trade-off’s, and that was a big point advertised pre-release about these unlockables. They aren’t supposed to be ‘better’, just ‘different’. The problem is that this really isn’t true in my opinion. Situationally the old weapons are better, but in general you’re better off with the Blutsauger and Ubersaw. And that is a mistake (though it’s good if you’ve already got them).
All this said, unlockables are a great idea, as long as they are implemented properly. The Medic achievement pack was done generally well, and the weapon rewards are fresh and inspired (the Kritzkrieg especially so). You are still very effective without the unlockables, and they certainly don’t make the game inaccessable for those who don’t have them. But it can still be perfected, and should be.
If something is learned from the Medic release (unlockables not to be better/all achievements reflecting good, reasonable class play), and the Pyro pack made with regards to this, I think it will complement the game beautifully. It will be something to look forward to, unless you play Spy.
Until then, however, happy hunting.

Props to q3c for the Shirt’s Pyro Graphic.
Man, these quality new posts just keep coming. Yet another ubercharged.net first timer, and another big welcome for General Balls (love the name) 
- madlep